The Ljosalfar
"We must steadfastly preserve all that we hold dear, for an unstable world fosters uncivil times."
-Berrion Callan, reciting funeral rites at the burial of his only son


[edit] Description

The Ljosalfar are often described as Regal, Steadfast and Promising as well as being Noble and Proud beings. They will sacrifice everything up to and including their own lives to protect what they consider to be their service of justice, continually fighting against the forces of darkness and evil that rear their heads in the many kingdoms of Amalur. The Light Elves, a variant of the Ljosalfar race have far seeing wisdom and have the inept ability to resist in partaking in petty squabbles of the younger kingdoms yet stand in battle with their Dokkelfar cousins to fight off relentless armies of the Tuatha. Throughout their lives they will seek to preserve nature in its idealised form and have done so to the extent of freezing their ancient homeland to preserve their idealised representation of life.

The Ljosalfar are determined never to let the Fortress of Mel Senshir fall into enemy hands.

[edit] Attributes

  • Dispelling +2
  • Alchemy +1
  • Sagecraft +1

[edit] Patron Gods

Ethene: God of Wisdom and Art +10% Mana
Gaea: Goddess of Earth, Harvest and Fertility +5% Elemental Resistance
Mitharu: God of Order +6% Health
+6% Mana
Ohnshan: God of Air +6% Lightning Damage
+6% Lightning Resistance
Ynadon: God of Justice +10% Health

[edit] Politics

The power of the Ljosalfar is distributed between three distinct groups; the elected advisers, the monarch and the scion. The advisers are those that hold dominance over the military organisations and external-facing policies, the monarch rules over internal affairs while the latter serve as leaders to the Justicars, among them all the Justicars serve as a prominent symbol for the Light Elves' influence throughout the world.

The Justicars are those of stringent and absolute impartiality and often act as traveling judges of the law in situations that require the intervention of a third party. All of the great Kingdoms throughout Amalur respect the judgements of the Justicar due to their proven fairness in all cases.

The scion, who is a female child of the Royal Family, concludes her training by peering into the Light of Justice, from then on until the end of her life she must conceal her eyes, blinded by the brilliance of the light. Should her eyes be opened, they would reveal the the sacred truths she was sworn to protect.

[edit] Culture

Although not known for their life of comfort, but after a few sips of their sickletusk boar stew is enough to cause any frozen and hungry traveler from frostbite. During times of conflict the Light Elves have proven themselves invaluable to their allies - the Concordance. The Concordance are select courageous elves famous for their skill in combat and preternatural speeds and their grace in vanquishing enemies.

The Ljosalfar are often referred to as an insular race, immune from influence from outside cultures to preserve, what they believe, to be their perfect society. However much their values and intellect may give the impression of being aloof or distant, their close relationship with their Dokkalfar cousins shows that a strong compassion lies just beneath their frosty and brash exteriors.

[edit] Economy

Fewer in numbers than their human neighbors, the Ljosalfar sustain their economy through limited trade. Elven trappers and hunters sell their exotic furs to those in the high society of the Kingdoms throughout Amalur, ensuring enough profit to survive on and keeping a healthy balance in the animal world. Alongside those who they share their vale with, the fauns, the Elves are renown for their Winter wines, wines much sought after due to their unique flavor and rarity.

[edit] Magic

The Light Elves, much like their Dark Elf brethren, are closer to magic than any other mortal race in the Kingdoms of Amalur. Magic is an inherent trait within the Elven races and as such as shaped their society and culture. Even during the earliest history in Amalur they were able to channel magic far superior to any other race at the time and were those most prone to its auspices. While the other races are able to achieve the same level as the Ljosalfar, they still remain renowned teachers of the arcane arts.

[edit] Religion

Ljosalfar tend toward the veneration of nature and magic and as such worship Driana and Lyria. With their homeland's firmament held in eternal twilight, the elves give equal reverence to both Helius and Lunala, the gods of sun and moon. They are fully committed to justice and order, and they are willing to shape Amalur to match those ideals. These beliefs put them in conflict with those who believe that nature should remain whole and untouched, such as the more militant wild elves, the Hironar.

Driana, goddess of nature and weather, is both a source of life and a force of destruction. Lyria, goddess of magic, provides the Ljosalfar with the vitality to mold the blessings of Driana to suit their goals. In their unyielding dedication to justice, they never withhold judgment of any law broken.

[edit] History

[edit] An Ancient People

After the disaster of the Deep Gloam all of the moral races emerged from their hiding holes, many were hesitant to do so but the great Alfar were among the first to come out of hiding. However upon their return to the land they found it had been covered in ice, a frozen wasteland in parallel to the world it has once been before the Gloam. Throughout the years the harsh and bitter cold weather causes the populations number to significantly dwindle and it was then they decided to go in search for a more hospitable environment.

The elves braved the Perilous Straits, an Icy channel that claimed many of the watercraft and even more in population. After traversing this desolate wasteland the came to Eldrith, a secluded valley within Glen Suthain, a place they now call home. During the time of the Emergence the Elves quickly befriended the Mitharians - magical humans who served the Magical Erathi in the Empire of Erathell.

[edit] Preservation and Kinship

The Ljosalfar and the Dokkalfar, entwined by their common ancestry, co-existed for many centuries. Watching from a distance, the Elven Tribes saw the Human races build their fragile civilisations, celebrating their kinship as it transcended such minor differences in their philosophies. The Dark Elves (Dokkalfar) embraced change like a mothers open arms whereas the Ljosalfar held belief that any system created by the celestial beings in a coded system was the perfect and ultimate manifestation of law.

During the time that the Erathi presented the mortal kingdoms with the Codex of Order, the Ljosalfar took on the laws openly and adopted their magical principles while the Dark Elves seemingly ignored it in favour of their current, more malleable ethos. After the Erathi left the Moral Kingdoms the Mithurian co-existance crumbled. The Ljosalfar had obtained a fragment of the codex and prized it as their most valuable possession.

The Elven Races, especially the Ljosalfar, had come to adore their frozen world and appreciate it's beauty. Throughout the years the Light Elves used their powerful magic to preserve their frozen habitat in the Glen Suthain, stopping it's eventual thawing from the Ljosalfar's ideal state. To them this represented their perfect and flawless order, seen as a beacon of truth in a world ravaged in deception.

[edit] War and Parting

During the Early Kingdoms, many of the human settlements in Alfaria were conquered by the Durek, a war-like and powerful tribe. During a surprise attack, wholly unanticpated after a few minor skirmishes, the Durek lead an attack in Glen Suthain that led to the death of the heir of the Ljosalfar throne.

The elves, who are merciless and decisive when provoked, wiped out countless legions of the Durek in retaliation. During this fight back the Dokkalfar were moreso vengeful and relentless in cutting down their human adversaries, so such an extent they forced them to the brink of extinction.

The Justicars, decreeing that the retaliation of the elves had repaid the attack on the Glen Suthain, ruled that the war was to end before further bloodshed stained the integrity of the Elven Race. This was accepted by the law of the Ljosalfar, but the Dokkalfar greatly protested to their acceptance. A philosophical fissure was created with the ruling and the difference had become too great, so in order to preserve kinship within their species, they decided to live apart. The Dark Elves then moved out of Glen Suthain and beyond the Eternal Vale to find a home for themselves.

[edit] Masters of the Arcane

Their confidence struck by their Dark Elven Cousins leaving for pastures new, the Ljosalfar forged new alliances during the Age of Arcana, an age where magic begun to flow strongly throughout the land of Amalur. Having had a long standing proficiency with the Arcane Arts, the Ljosalfar taught friendly nations the techniques to harness the sudden abundance of magic. The settlement of Tolyndrae in the land of Laran existed to teach the fulcrum of knowledge and pioneer its learning, cementing the Light-Elves' role as arbiter of the arcane arts.

The political benefit of teaching magic to nations turned into a military necessity once war erupted in the Faelands. Having allied themselves with the Dark-Elves the Crystal War lasted neigh on a decade with the relentless attacks of the Tuatha Dohl demonising the situation even more. The Ljosalfar strove for a peaceful resolution to the war but Fae's lust for power and the words of the Tuatha god drove them relentlessly forward.

Even after the Crystal War was over the two Elven Races continued to live apart. As during the Age of Ruin, as chaos was swarming the land, Toyldrae fell and the Ljosalfar forced back into Glen Suthain. This retreat cost the Light Elves hundreds of years worth of magical artifacts, magical research and hundreds of mages, leading to the rest of the age lived out in mournful seclusion.

[edit] The Eldrith Gift

The Kollosae rekindled the light in the heart of the Ljosalfar empire when they struck out of Idylla and marched into Eldrith, determined to drive back the darkness. As a united front of Elves and Giants, they managed to regain and liberate Almain, restoring peace and order to Alfaria and the rest of Amalur in accordance to a new alliance - the concordance - igniting the beginning of the Age of Enlightenment.

The Ljosalfar sought to repay the efforts of Massariol - halflings who proved worthly allies in the defense of Eldrith. The halflings, refugees from a decimated land, had fought and died alongside their Elven cousins. In 103AE (3379 NW) the Ljosalfar formally gave stewardship of the forests and grasslands of Tirna Nogth to the Massariol, to which they renamed it, Vino Terra.

[edit] Sheperds of Justice

The existence of the Concordance lit the way for a permanent shift in roles among the Kingdoms of Western Amalur. Kingdoms that once knew nothing of magic held as much influence as the Elves.

Having restored their honor as a race, the Ljosalfar decided to take a more invisible stance on the Politics of Amalur, relying on their close allies - the Massariol - to moderate the economic ties throughout Amalur and happily allowed the Almain to take a more visible stance in Political Culture.

As the Age of Heroes blossomed, the Ljosalfar prefered to remain within the borders of Glen Suthain while the outlying kingdoms struggled for primacy. Meanwhile the Light Elves pondered a greater concern; the rapidly increasing level of magic in the world.

Last edited by Twilight on 6 February 2012 at 12:06
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